Time-Travel Debugging: Replaying Production Bugs Locally

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In order to iteratively develop the offline architecture while also continuing to support the live-service flows, we introduced a local feature-flag that controls whether this new serverless mode is enabled. When disabled, the game functions as it did for the online live-service era sending out real HTTP requests. However, when the feature-flag is enabled, HTTP requests to the Towerborne service domains instead get routed through the local DLL rather than over the internet. From the Unreal game client’s perspective, it is still continuing to make the same HTTP requests as it did in the live game; none of the code surrounding these individual API requests needs change.,推荐阅读safew官方版本下载获取更多信息

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; Step 3b: Cross-privilege (PLA redirected to 0x686)。搜狗输入法2026对此有专业解读

Ирина Шейк